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Thread Statistics | Show CCP posts - 11 post(s) |

Penny Ibramovic
Wormhole Engineers Greater Realms
140
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Posted - 2014.01.06 19:13:00 -
[1] - Quote
CCP Fozzie wrote: Mobile Scan Inhibitor
This structure prevents anything inside its 30km radius from appearing on either DScan or Probe Scans. The Scan Inhibitor structure itself however does show up on both types of scan and is very easy to probe down. So you can prevent people from knowing what is inside it but you can't prevent people from knowing that something is there.
Players inside the radius of the structure will be able to scan as normal, except that they won't get scan results from anything that's right beside them inside the radius.
Why do you hate w-space so much?
When the only intel we have in a system is what our probes or d-scan tell us, having that probe or d-scan intel is really freaking important. Allowing one side to have it and the other not significantly alters the environment to favour the defender.
Now when we enter a system, we'll have to scan and visit each and every MSI before we can ascertain if anyone is even in the system, and that's whilst anyone actually in the system and shielded by them sees our probes all over the place.
This is a really bad idea for w-space. |

Penny Ibramovic
Wormhole Engineers Greater Realms
142
|
Posted - 2014.01.06 20:06:00 -
[2] - Quote
Katrina Oniseki wrote:Penny Ibramovic wrote: Now when we enter a system, we'll have to scan and visit each and every MSI before we can ascertain if anyone is even in the system, and that's whilst anyone actually in the system and shielded by them sees our probes all over the place.
The MSI has a lifetime of two measly hours. If you see one active, it's a safe bet that somebody is active and doing something at that location and it's something your scouts should be sniffing ASAP.
So I'm going to do some PvE in a wormhole system. First thing I do is make safe spots and drop a handful of these around a system, because I know what they can do to anyone who comes along.
No d-scan, no probes, no local. These are already decoy units. |

Penny Ibramovic
Wormhole Engineers Greater Realms
143
|
Posted - 2014.01.06 20:17:00 -
[3] - Quote
MisterAl tt1 wrote:Epigene wrote:
Its not "that" bad. We already scan / hunt with cloaky ships and we already hunt for cloaky ships. Scanning down the mobile unit doesn't seem hard, just get on grid and find out what they have. If anything, the opposing team just gave a time point away, someone was active in this hole max 2h ago. Any CovOps can find out in a minute whats inside, so there isn't much hiding.
How do you plan to find out FAST at what site is the enemy farming fleet, when they are already at number 5 site for the evening, and at each site they have left an inhibitor?
AND you NEED probes to find them, which gives the fleet ample opportunity to notice you and time to flee? |

Penny Ibramovic
Wormhole Engineers Greater Realms
151
|
Posted - 2014.01.08 19:18:00 -
[4] - Quote
CCP Fozzie wrote:I'll remind people that hyperbole, personal attacks and rumor mongering are not effective forms of feedback.
I'm sorry for suggesting that you hate w-space. |
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